The Journey Within

The journey within

The hero's journey within

Campbell found one story under the myths of the world. Read with Beebe's eight seats, it is also the story of a type: a strength that sets out, meets its shadow, and comes back whole.

The story under all stories

In The Hero with a Thousand Faces (1949), Joseph Campbell showed that myths from every culture follow one pattern, which he called the monomyth: a departure from the familiar world, an initiation through trials in an unknown one, and a return with a gift for others. In 1992 the story consultant Christopher Vogler retold it in twelve stages, the version most storytellers use today, and the one this chapter follows.

Campbell, a reader of Jung, saw these myths as pictures of the inner life. The dragon, the cave and the mentor live inside us too.

CampbellVogler

The journey through your eight seats

Campbell's journey as a circle: the known world above the line, the unknown below. Pick your type at the top to see your own functions at each stage.

Above the line is the known world: your ego, the four functions you use every day. Below it is the unknown: the shadow, where the same four functions face the other way. The journey crosses that line twice, once going down, once coming back.

This joining of Campbell and Beebe is our reading. Neither of them drew it, but each stage below fits the character of one seat strikingly well.

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Departure: the known world

  1. 1. The ordinary world Hero, seat 1

    Every story starts in the hero's home, where life works. Yours is the world of your first function, the Hero: what you are good at, what you trust, who you think you are. It works so well that you can live there for years.

  2. 2. The call to adventure Anima or Animus, seat 4

    Then life brings a problem the Hero cannot solve. The call comes from the other end of your spine: your fourth function, the Anima or Animus. A longing, an attraction, a failure, a person who has what you lack. Campbell's guide figures, and his "meeting with the goddess", are close to Jung's anima: the inner figure who calls us toward the unknown.

  3. 3. The refusal of the call Eternal Child, seat 3

    Every hero first says no. The easiest way to refuse is to retreat into the comfort of the Eternal Child, your third function, and let it feed the Hero in a closed loop: busy, pleasant, and going nowhere.

  4. 4. Meeting the mentor Parent, seat 2

    The mentor is the one who prepares the hero to leave. Inside you, it is the Parent, your second function: the part that takes responsibility. The way out of the loop always goes through it.

Initiation: the unknown

  1. 5. Crossing the threshold Opposing Personality, seat 5

    At the edge of the unknown stands a guardian who blocks the way. The first shadow figure you meet is the Opposing Personality, your fifth function: your Hero's own process turned around, stubborn and suspicious. Crossing means letting the Hero be questioned.

  2. 6. Tests, allies and enemies Trickster, seat 7

    On the road nothing is what it seems. The Trickster, your seventh function, sets double binds and blind spots. Allies appear too, often people who are strong where you are blind.

  3. 7. Approaching the inmost cave Senex or Witch, seat 6

    Before the great ordeal comes the voice that says "you are not enough": the Senex or Witch, your sixth function. Campbell's "atonement with the father" is here: making peace between the good parent in you and the critical one.

  4. 8. The ordeal Demon, seat 8

    The hero dies, or seems to: Campbell's belly of the whale. The Demon, your eighth function, is the part of you that you fear most, at the very bottom of the circle. It is met, not defeated.

  5. 9. The reward Daimon, seat 8

    What the hero finds in the depths is the treasure, the elixir, Campbell's ultimate boon. The same force, faced, turns into the Daimon: a guiding spirit, creative and renewing.

Return: back to the known world

  1. 10. The road back Anima or Animus, seat 4

    The inner figure who called you now guides you home. Your fourth function is no longer only a fear: it has become a bridge between your ego and your depths.

  2. 11. The resurrection Hero, seat 1

    A last test, and the hero is reborn. Your first function is still your strength, but it no longer works alone: it knows its opposite and its shadow, and it is wiser for it.

  3. 12. Return with the elixir Eternal Child, seat 3

    The hero comes home with a gift for others, "master of two worlds", in Campbell's words, and free to live. The Eternal Child, your third function, comes back too, as a new innocence: play without escape.

A journey lived many times

The journey is not made once. Every real crisis, a loss, a move, a love, a failure, can start one, small or large, and each time the circle closes a little more of you comes into the light. Jung called the long version of this process individuation, and saw it become most pressing in the second half of life.

Jung

Nobody travels alone

In myths the hero always meets helpers. In typology, some of them are other types: people who carry openly what lives in your shadow, and who can show you the way down and back. Pairs between types describes them, and Stories decoded follows the journey through films.

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